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What is the password for command and conquer generals 2
What is the password for command and conquer generals 2





  1. WHAT IS THE PASSWORD FOR COMMAND AND CONQUER GENERALS 2 HOW TO
  2. WHAT IS THE PASSWORD FOR COMMAND AND CONQUER GENERALS 2 FULL

In ZH, there were some micro tricks with Rockvees (the standard US unit), since Rockvees didn't fire at maximum range unless you did some things with them. But, god no, don't make people struggle against the game engine itself. You want to include a bunch of cool mechanics to do micro stuff with your units? Cool, make sure you educate your players and make it clear to people that you're doing that. The players still playing have adapted to the breaks and cracks and abuse them to hell in order to compete with the ever growing skill level required to be "decent" at the game.

WHAT IS THE PASSWORD FOR COMMAND AND CONQUER GENERALS 2 FULL

so many people think the game is Pay 2 Win or it's full of cheaters and hackers or some other untrue BS because the core engine is broken. PlanetSide 2 has this in droves and it drives out new players like nothing else could.

WHAT IS THE PASSWORD FOR COMMAND AND CONQUER GENERALS 2 HOW TO

What you're really saying here is that there's an invisible door that players have to find, figure out how to open, and then get through before they can take part in the community. wasn't simply a matter of struggling against other players, but also struggling against the game engine. What made Generals interesting as a game was how "screwed up" it was.

what is the password for command and conquer generals 2

A player who understood the game engine better than others would be at advantage it's like Starcraft: Brood War, where the unit and game engine idiosyncracies enabled interesting and intelligent tactics. There were all sorts of hidden tricks and features built into the game engine, so that Generals wasn't simply a matter of struggling against other players, but also struggling against the game engine. What made Generals interesting as a game was how "screwed up" it was, i.e ,you had to micromanage units to even get them to do anything. And then units can't shoot over buildings unless they're artillery, meaning that there's a lot of strategic factors and micro based around using buildings as walls or distractions. But in Generals proper, it can take a long time for units to get from one end of the map to another, so that there's a psychological investment in each attack for having to wait to maneuver units around. When you look at Generals 2 unit speeds, everything seems enormously fast. Or that the secret power of the GLA stealth general is that the GLA stealth general can easily hijack US / Chinese dozers in the early game, allowing GLA to get power plants and double its production speed?Īnd then there's the "speed" design in Generals. Likewise, while China has the best "booming" capability, the GLA has a way easier time getting map control with tunnel networks and can easily deny China the booming capability, despite not being able to boom as powerfully themselves. How many people, for instance, know that the USA is designed to have the weakest economy in Generals? They pay about 50% more per supply depot compared to China. This is a big deal when it comes to the addictiveness or "fun" factor of an RTS the death animations have to be of sufficient quality that players get addicted to them, which gets them to continue playing.Īnother few issues is that Generals is actually an extremely "deep' or at least "subtle" game. In Red Alert 3, while you have Secret Protocols that require experience, there isn't the same sense of achievement when you take out a unit or structure. In ZH, watching overlords kick the dust gives you a sense of real pleasure, accentuated by the experience earned towards Generals Powers. In ZH, when units die, the videos, the graphics, etc, are not necessarily realistic, but the death animations are very satisfying. When you compare it to CNCG, the units seem relatively straightforward and uninteresting it's basically the difference between ZH and Red Alert 3. While the claims that CNCG2 wasn't actually fun are supposedly a smokescreen, I actually get that feeling looking at CNCG2 gameplay videos. So is there any chance EA might look at what happened with CNCG2 and give it another shot?Ī few suggestions though. Every few months or so, you get a DLC with new factions added and perhaps new units, and people go for it. If you're following Microsoft's handling of the AOE genre, they basically got the business model CNCG2 wanted down right, and made successful games at that. With regards to CNCG2, guess what? Someone already made it.







What is the password for command and conquer generals 2